Files
botw/src/Game/AI/Action/actionLastBossChemicalPillarAttack.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
994 B
C++

#include "Game/AI/Action/actionLastBossChemicalPillarAttack.h"
namespace uking::action {
LastBossChemicalPillarAttack::LastBossChemicalPillarAttack(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
LastBossChemicalPillarAttack::~LastBossChemicalPillarAttack() = default;
bool LastBossChemicalPillarAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void LastBossChemicalPillarAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void LastBossChemicalPillarAttack::leave_() {
ksys::act::ai::Action::leave_();
}
void LastBossChemicalPillarAttack::loadParams_() {
getStaticParam(&mPillarNum_s, "PillarNum");
getStaticParam(&mAttackEndWait_s, "AttackEndWait");
getStaticParam(&mCreateInterval_s, "CreateInterval");
getStaticParam(&mPillarYOffset_s, "PillarYOffset");
}
void LastBossChemicalPillarAttack::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action