Files
botw/src/Game/AI/Action/actionLastBossFlyWait.cpp
T
2020-12-28 01:26:51 +01:00

39 lines
1.1 KiB
C++

#include "Game/AI/Action/actionLastBossFlyWait.h"
namespace uking::action {
LastBossFlyWait::LastBossFlyWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
LastBossFlyWait::~LastBossFlyWait() = default;
bool LastBossFlyWait::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void LastBossFlyWait::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void LastBossFlyWait::leave_() {
ksys::act::ai::Action::leave_();
}
void LastBossFlyWait::loadParams_() {
getStaticParam(&mDamageCounter_s, "DamageCounter");
getStaticParam(&mAmplitude_s, "Amplitude");
getStaticParam(&mTime_s, "Time");
getStaticParam(&mMoveRate_s, "MoveRate");
getStaticParam(&mEndTime_s, "EndTime");
getStaticParam(&mEndTimeRandRange_s, "EndTimeRandRange");
getStaticParam(&mBaseYOffset_s, "BaseYOffset");
getStaticParam(&mIsChemicalOff_s, "IsChemicalOff");
getStaticParam(&mWaitAS_s, "WaitAS");
getDynamicParam(&mIsResetEndTime_d, "IsResetEndTime");
}
void LastBossFlyWait::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action