Files
botw/src/Game/AI/Action/actionLynelNavMeshMove.h
T
2020-12-28 01:26:51 +01:00

27 lines
673 B
C++

#pragma once
#include "Game/AI/Action/actionAnimalMoveGuidedBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class LynelNavMeshMove : public AnimalMoveGuidedBase {
SEAD_RTTI_OVERRIDE(LynelNavMeshMove, AnimalMoveGuidedBase)
public:
explicit LynelNavMeshMove(const InitArg& arg);
~LynelNavMeshMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x78
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action