Files
botw/src/Game/AI/Action/actionNavMeshSlippedWalk.h
T
2020-12-28 01:26:51 +01:00

29 lines
724 B
C++

#pragma once
#include "Game/AI/Action/actionNavMeshAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class NavMeshSlippedWalk : public NavMeshAction {
SEAD_RTTI_OVERRIDE(NavMeshSlippedWalk, NavMeshAction)
public:
explicit NavMeshSlippedWalk(const InitArg& arg);
~NavMeshSlippedWalk() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xa8
const float* mAccRatio_s{};
// static_param at offset 0xb0
sead::SafeString mASName_s{};
};
} // namespace uking::action