Files
botw/src/Game/AI/Action/actionNpcSwimNavMove.cpp
T
2020-12-28 01:26:51 +01:00

45 lines
1.4 KiB
C++

#include "Game/AI/Action/actionNpcSwimNavMove.h"
namespace uking::action {
NpcSwimNavMove::NpcSwimNavMove(const InitArg& arg) : RandomMoveAction(arg) {}
NpcSwimNavMove::~NpcSwimNavMove() = default;
bool NpcSwimNavMove::init_(sead::Heap* heap) {
return RandomMoveAction::init_(heap);
}
void NpcSwimNavMove::enter_(ksys::act::ai::InlineParamPack* params) {
RandomMoveAction::enter_(params);
}
void NpcSwimNavMove::leave_() {
RandomMoveAction::leave_();
}
void NpcSwimNavMove::loadParams_() {
RandomMoveAction::loadParams_();
getStaticParam(&mUpdateTargetPosInterval_s, "UpdateTargetPosInterval");
getStaticParam(&mRotRadPerSec_s, "RotRadPerSec");
getStaticParam(&mWallHitTime_s, "WallHitTime");
getStaticParam(&mFinRadius_s, "FinRadius");
getStaticParam(&mFinHeight_s, "FinHeight");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
getStaticParam(&mFloatDepth_s, "FloatDepth");
getStaticParam(&mFloatRadius_s, "FloatRadius");
getStaticParam(&mFloatCycleTime_s, "FloatCycleTime");
getStaticParam(&mChangeDepthSpeed_s, "ChangeDepthSpeed");
getStaticParam(&mIsClampRotVel_s, "IsClampRotVel");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mAddCalcStickX_s, "AddCalcStickX");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void NpcSwimNavMove::calc_() {
RandomMoveAction::calc_();
}
} // namespace uking::action