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https://github.com/zeldaret/botw
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45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#include "Game/AI/Action/actionNpcSwimNavMove.h"
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namespace uking::action {
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NpcSwimNavMove::NpcSwimNavMove(const InitArg& arg) : RandomMoveAction(arg) {}
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NpcSwimNavMove::~NpcSwimNavMove() = default;
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bool NpcSwimNavMove::init_(sead::Heap* heap) {
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return RandomMoveAction::init_(heap);
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}
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void NpcSwimNavMove::enter_(ksys::act::ai::InlineParamPack* params) {
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RandomMoveAction::enter_(params);
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}
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void NpcSwimNavMove::leave_() {
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RandomMoveAction::leave_();
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}
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void NpcSwimNavMove::loadParams_() {
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RandomMoveAction::loadParams_();
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getStaticParam(&mUpdateTargetPosInterval_s, "UpdateTargetPosInterval");
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getStaticParam(&mRotRadPerSec_s, "RotRadPerSec");
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getStaticParam(&mWallHitTime_s, "WallHitTime");
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getStaticParam(&mFinRadius_s, "FinRadius");
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getStaticParam(&mFinHeight_s, "FinHeight");
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getStaticParam(&mFinRotate_s, "FinRotate");
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getStaticParam(&mInWaterDepth_s, "InWaterDepth");
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getStaticParam(&mFloatDepth_s, "FloatDepth");
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getStaticParam(&mFloatRadius_s, "FloatRadius");
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getStaticParam(&mFloatCycleTime_s, "FloatCycleTime");
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getStaticParam(&mChangeDepthSpeed_s, "ChangeDepthSpeed");
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getStaticParam(&mIsClampRotVel_s, "IsClampRotVel");
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getStaticParam(&mASName_s, "ASName");
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getStaticParam(&mAddCalcStickX_s, "AddCalcStickX");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void NpcSwimNavMove::calc_() {
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RandomMoveAction::calc_();
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}
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} // namespace uking::action
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