Files
botw/src/Game/AI/Action/actionOn.h
T
2020-12-28 01:26:51 +01:00

37 lines
920 B
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class On : public ActionEx {
SEAD_RTTI_OVERRIDE(On, ActionEx)
public:
explicit On(const InitArg& arg);
~On() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mLinkTagType_s{};
// static_param at offset 0x28
const int* mTargetIdx_s{};
// static_param at offset 0x30
const int* mSeqBankIdx_s{};
// static_param at offset 0x38
const bool* mOnWaitRevival_s{};
// static_param at offset 0x40
const bool* mIsIgnoreSame_s{};
// static_param at offset 0x48
sead::SafeString mASName_s{};
};
} // namespace uking::action