mirror of
https://github.com/zeldaret/botw
synced 2026-08-08 18:43:11 -04:00
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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#include "Game/AI/Action/actionActionWithAS.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class PunchAttack : public ActionWithAS {
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SEAD_RTTI_OVERRIDE(PunchAttack, ActionWithAS)
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public:
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explicit PunchAttack(const InitArg& arg);
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~PunchAttack() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x30
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const int* mAttackIntensity_s{};
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// static_param at offset 0x38
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const bool* mIsGuardPierce_s{};
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// static_param at offset 0x40
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const bool* mIsForceGuardBreak_s{};
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// static_param at offset 0x48
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const bool* mIsIniviciblePierce_s{};
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// static_param at offset 0x50
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const bool* mIsImpulseLarge_s{};
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// static_param at offset 0x58
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const bool* mIsHeavy_s{};
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// static_param at offset 0x60
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const bool* mIsHammer_s{};
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// static_param at offset 0x68
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sead::SafeString mASName_s{};
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};
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} // namespace uking::action
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