Files
botw/src/Game/AI/Action/actionPunchAttack.h
T
2020-12-28 01:26:51 +01:00

41 lines
1.1 KiB
C++

#pragma once
#include "Game/AI/Action/actionActionWithAS.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PunchAttack : public ActionWithAS {
SEAD_RTTI_OVERRIDE(PunchAttack, ActionWithAS)
public:
explicit PunchAttack(const InitArg& arg);
~PunchAttack() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x30
const int* mAttackIntensity_s{};
// static_param at offset 0x38
const bool* mIsGuardPierce_s{};
// static_param at offset 0x40
const bool* mIsForceGuardBreak_s{};
// static_param at offset 0x48
const bool* mIsIniviciblePierce_s{};
// static_param at offset 0x50
const bool* mIsImpulseLarge_s{};
// static_param at offset 0x58
const bool* mIsHeavy_s{};
// static_param at offset 0x60
const bool* mIsHammer_s{};
// static_param at offset 0x68
sead::SafeString mASName_s{};
};
} // namespace uking::action