Files
botw/src/Game/AI/Action/actionRemainsFireDroneRailStop.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
840 B
C++

#include "Game/AI/Action/actionRemainsFireDroneRailStop.h"
namespace uking::action {
RemainsFireDroneRailStop::RemainsFireDroneRailStop(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
RemainsFireDroneRailStop::~RemainsFireDroneRailStop() = default;
bool RemainsFireDroneRailStop::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RemainsFireDroneRailStop::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RemainsFireDroneRailStop::leave_() {
ksys::act::ai::Action::leave_();
}
void RemainsFireDroneRailStop::loadParams_() {
getDynamicParam(&mDynStopTime_d, "DynStopTime");
getDynamicParam(&mDynStopPos_d, "DynStopPos");
}
void RemainsFireDroneRailStop::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action