Files
botw/src/Game/AI/Action/actionRemainsWaterBulletExplode.h
T
2020-12-28 01:26:51 +01:00

29 lines
730 B
C++

#pragma once
#include "Game/AI/Action/actionExplode.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class RemainsWaterBulletExplode : public Explode {
SEAD_RTTI_OVERRIDE(RemainsWaterBulletExplode, Explode)
public:
explicit RemainsWaterBulletExplode(const InitArg& arg);
~RemainsWaterBulletExplode() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x80
const int* mMaxDamage_s{};
// static_param at offset 0x88
const int* mMinDamage_s{};
};
} // namespace uking::action