mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 13:46:25 -04:00
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#pragma once
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#include "Game/AI/Action/actionMoveWithAS.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class SandwormMove : public MoveWithAS {
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SEAD_RTTI_OVERRIDE(SandwormMove, MoveWithAS)
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public:
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explicit SandwormMove(const InitArg& arg);
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~SandwormMove() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0xf0
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const float* mTargetSandOffset_s{};
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// static_param at offset 0xf8
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const float* mSandOffsetSpeed_s{};
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// static_param at offset 0x100
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const float* mVibrateStopCheck_s{};
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// static_param at offset 0x108
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const float* mVibrateCheckFrame_s{};
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// static_param at offset 0x110
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const float* mVibrateMemoryStep_s{};
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// static_param at offset 0x118
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const bool* mIsCheckAnmSeqCancel_s{};
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// aitree_variable at offset 0x120
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void* mRefPosVibrateChecker_a{};
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};
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} // namespace uking::action
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