Files
botw/src/Game/AI/Action/actionSandwormMove.h
T
2020-12-28 01:26:51 +01:00

39 lines
1.1 KiB
C++

#pragma once
#include "Game/AI/Action/actionMoveWithAS.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SandwormMove : public MoveWithAS {
SEAD_RTTI_OVERRIDE(SandwormMove, MoveWithAS)
public:
explicit SandwormMove(const InitArg& arg);
~SandwormMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xf0
const float* mTargetSandOffset_s{};
// static_param at offset 0xf8
const float* mSandOffsetSpeed_s{};
// static_param at offset 0x100
const float* mVibrateStopCheck_s{};
// static_param at offset 0x108
const float* mVibrateCheckFrame_s{};
// static_param at offset 0x110
const float* mVibrateMemoryStep_s{};
// static_param at offset 0x118
const bool* mIsCheckAnmSeqCancel_s{};
// aitree_variable at offset 0x120
void* mRefPosVibrateChecker_a{};
};
} // namespace uking::action