Files
botw/src/Game/AI/Action/actionSendPlayerNoticeMessageBase.h
T
2020-12-28 01:26:51 +01:00

27 lines
714 B
C++

#pragma once
#include "Game/AI/Action/actionOnetimeStopASPlay.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SendPlayerNoticeMessageBase : public OnetimeStopASPlay {
SEAD_RTTI_OVERRIDE(SendPlayerNoticeMessageBase, OnetimeStopASPlay)
public:
explicit SendPlayerNoticeMessageBase(const InitArg& arg);
~SendPlayerNoticeMessageBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x48
sead::SafeString mTargetActorName_s{};
};
} // namespace uking::action