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https://github.com/zeldaret/botw
synced 2026-07-09 22:11:38 -04:00
35 lines
930 B
C++
35 lines
930 B
C++
#pragma once
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#include "Game/AI/Action/actionFlyMoveBase.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class SwarmFlyMove : public FlyMoveBase {
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SEAD_RTTI_OVERRIDE(SwarmFlyMove, FlyMoveBase)
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public:
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explicit SwarmFlyMove(const InitArg& arg);
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~SwarmFlyMove() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0xc0
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const int* mIgnoreSensorTime_s{};
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// static_param at offset 0xc8
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const float* mSubAccRateMin_s{};
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// static_param at offset 0xd0
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const float* mSubAccRateMax_s{};
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// static_param at offset 0xd8
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const float* mMaterialAnimFrame_s{};
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// static_param at offset 0xe0
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sead::SafeString mMaterialAnimName_s{};
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};
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} // namespace uking::action
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