Files
botw/src/Game/AI/Action/actionSwarmFlyMove.h
T
2020-12-28 01:26:51 +01:00

35 lines
930 B
C++

#pragma once
#include "Game/AI/Action/actionFlyMoveBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SwarmFlyMove : public FlyMoveBase {
SEAD_RTTI_OVERRIDE(SwarmFlyMove, FlyMoveBase)
public:
explicit SwarmFlyMove(const InitArg& arg);
~SwarmFlyMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xc0
const int* mIgnoreSensorTime_s{};
// static_param at offset 0xc8
const float* mSubAccRateMin_s{};
// static_param at offset 0xd0
const float* mSubAccRateMax_s{};
// static_param at offset 0xd8
const float* mMaterialAnimFrame_s{};
// static_param at offset 0xe0
sead::SafeString mMaterialAnimName_s{};
};
} // namespace uking::action