Files
botw/src/Game/AI/Action/actionSwimMoveOneTimeAS.h
T
2020-12-28 01:26:51 +01:00

29 lines
723 B
C++

#pragma once
#include "Game/AI/Action/actionSwimMoveBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SwimMoveOneTimeAS : public SwimMoveBase {
SEAD_RTTI_OVERRIDE(SwimMoveOneTimeAS, SwimMoveBase)
public:
explicit SwimMoveOneTimeAS(const InitArg& arg);
~SwimMoveOneTimeAS() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xe8
const bool* mIsIgnoreSameKey_s{};
// static_param at offset 0xf0
sead::SafeString mASName_s{};
};
} // namespace uking::action