Files
botw/src/KingSystem/ActorSystem/actActorEditorNode.h
T
2021-02-06 16:10:20 +01:00

41 lines
776 B
C++

#pragma once
#include <prim/seadSafeString.h>
namespace ksys::act {
namespace ai {
class RootAi;
}
class ActorEditorNode {
public:
struct ConnectArg {
ai::RootAi* root_ai;
sead::SafeString actor_name;
u32 actor_id;
};
ActorEditorNode();
virtual ~ActorEditorNode();
void connect(const ConnectArg& arg);
void disconnect();
void onAiEnter();
void log(const sead::SafeString& system, const sead::SafeString& message) const;
bool isConnected() const;
private:
enum class State : u8 {
Disconnected = 0,
Connected = 1,
};
State mState = State::Disconnected;
ai::RootAi* mRootAi = nullptr;
sead::SafeString mActorName;
u32 mActorId = 0xffffffff;
};
} // namespace ksys::act