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https://github.com/zeldaret/botw
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29 lines
812 B
C++
29 lines
812 B
C++
#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectAutoGen : public GParamListObject {
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public:
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GParamListObjectAutoGen();
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const char* getName() const override { return "AutoGen"; }
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agl::utl::Parameter<sead::SafeString> mSetName;
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agl::utl::Parameter<sead::SafeString> mKeyActorName;
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agl::utl::Parameter<f32> mSetRadius;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectAutoGen, 0xa8);
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inline GParamListObjectAutoGen::GParamListObjectAutoGen() {
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auto* const obj = &mObj;
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mSetName.init("", "SetName", "", obj);
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mKeyActorName.init("", "KeyActorName", "", obj);
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mSetRadius.init(0.0, "SetRadius", "", obj);
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}
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} // namespace ksys::res
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