mirror of
https://github.com/zeldaret/botw
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59 lines
2.9 KiB
C++
59 lines
2.9 KiB
C++
#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectShield : public GParamListObject {
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public:
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GParamListObjectShield();
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const char* getName() const override { return "Shield"; }
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agl::utl::Parameter<sead::Vector3f> mPlayerHoldTransOffset;
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agl::utl::Parameter<sead::Vector3f> mPlayerHoldRotOffset;
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agl::utl::Parameter<sead::Vector3f> mPlayerEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mPlayerEquipRotOffset;
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agl::utl::Parameter<sead::Vector3f> mSquatPlayerHoldTransAddOffset;
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agl::utl::Parameter<sead::Vector3f> mSquatPlayerHoldRotAddOffset;
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agl::utl::Parameter<sead::Vector3f> mNPCHoldTransOffset;
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agl::utl::Parameter<sead::Vector3f> mNPCHoldRotOffset;
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agl::utl::Parameter<sead::Vector3f> mNPCEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mNPCEquipRotOffset;
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agl::utl::Parameter<sead::Vector3f> mEnemyEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mEnemyEquipRotOffset;
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agl::utl::Parameter<sead::Vector3f> mStandEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mStandEquipRotOffset;
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agl::utl::Parameter<f32> mRideBreakRatio;
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agl::utl::Parameter<s32> mMirrorLevel;
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agl::utl::Parameter<sead::SafeString> mWeaponSubType;
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agl::utl::Parameter<f32> mSurfingFriction;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectShield, 0x2f0);
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inline GParamListObjectShield::GParamListObjectShield() {
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auto* const obj = &mObj;
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mPlayerHoldTransOffset.init({-0.1, -0.01, 0.2}, "PlayerHoldTransOffset", "", obj);
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mPlayerHoldRotOffset.init({8.0, 120.0, 5.0}, "PlayerHoldRotOffset", "", obj);
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mPlayerEquipTransOffset.init({0.0, 0.0, 0.0}, "PlayerEquipTransOffset", "", obj);
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mPlayerEquipRotOffset.init({0.0, 0.0, 0.0}, "PlayerEquipRotOffset", "", obj);
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mSquatPlayerHoldTransAddOffset.init({0.0, 0.0, 0.0}, "SquatPlayerHoldTransAddOffset", "", obj);
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mSquatPlayerHoldRotAddOffset.init({0.0, 0.0, 0.0}, "SquatPlayerHoldRotAddOffset", "", obj);
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mNPCHoldTransOffset.init({0.0, 0.0, 0.0}, "NPCHoldTransOffset", "", obj);
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mNPCHoldRotOffset.init({0.0, 0.0, 0.0}, "NPCHoldRotOffset", "", obj);
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mNPCEquipTransOffset.init({0.0, 0.0, 0.0}, "NPCEquipTransOffset", "", obj);
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mNPCEquipRotOffset.init({0.0, 0.0, 0.0}, "NPCEquipRotOffset", "", obj);
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mEnemyEquipTransOffset.init({0.0, 0.0, 0.0}, "EnemyEquipTransOffset", "", obj);
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mEnemyEquipRotOffset.init({0.0, 0.0, 0.0}, "EnemyEquipRotOffset", "", obj);
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mStandEquipTransOffset.init({0.0, 0.0, 0.0}, "StandEquipTransOffset", "", obj);
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mStandEquipRotOffset.init({0.0, 0.0, 0.0}, "StandEquipRotOffset", "", obj);
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mRideBreakRatio.init(1.0, "RideBreakRatio", "", obj);
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mMirrorLevel.init(0, "MirrorLevel", "", obj);
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mWeaponSubType.init("", "WeaponSubType", "", obj);
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mSurfingFriction.init(1.0, "SurfingFriction", "", obj);
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}
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} // namespace ksys::res
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