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botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h
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2020-09-19 23:59:42 +02:00

59 lines
2.9 KiB
C++

#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectShield : public GParamListObject {
public:
GParamListObjectShield();
const char* getName() const override { return "Shield"; }
agl::utl::Parameter<sead::Vector3f> mPlayerHoldTransOffset;
agl::utl::Parameter<sead::Vector3f> mPlayerHoldRotOffset;
agl::utl::Parameter<sead::Vector3f> mPlayerEquipTransOffset;
agl::utl::Parameter<sead::Vector3f> mPlayerEquipRotOffset;
agl::utl::Parameter<sead::Vector3f> mSquatPlayerHoldTransAddOffset;
agl::utl::Parameter<sead::Vector3f> mSquatPlayerHoldRotAddOffset;
agl::utl::Parameter<sead::Vector3f> mNPCHoldTransOffset;
agl::utl::Parameter<sead::Vector3f> mNPCHoldRotOffset;
agl::utl::Parameter<sead::Vector3f> mNPCEquipTransOffset;
agl::utl::Parameter<sead::Vector3f> mNPCEquipRotOffset;
agl::utl::Parameter<sead::Vector3f> mEnemyEquipTransOffset;
agl::utl::Parameter<sead::Vector3f> mEnemyEquipRotOffset;
agl::utl::Parameter<sead::Vector3f> mStandEquipTransOffset;
agl::utl::Parameter<sead::Vector3f> mStandEquipRotOffset;
agl::utl::Parameter<f32> mRideBreakRatio;
agl::utl::Parameter<s32> mMirrorLevel;
agl::utl::Parameter<sead::SafeString> mWeaponSubType;
agl::utl::Parameter<f32> mSurfingFriction;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectShield, 0x2f0);
inline GParamListObjectShield::GParamListObjectShield() {
auto* const obj = &mObj;
mPlayerHoldTransOffset.init({-0.1, -0.01, 0.2}, "PlayerHoldTransOffset", "", obj);
mPlayerHoldRotOffset.init({8.0, 120.0, 5.0}, "PlayerHoldRotOffset", "", obj);
mPlayerEquipTransOffset.init({0.0, 0.0, 0.0}, "PlayerEquipTransOffset", "", obj);
mPlayerEquipRotOffset.init({0.0, 0.0, 0.0}, "PlayerEquipRotOffset", "", obj);
mSquatPlayerHoldTransAddOffset.init({0.0, 0.0, 0.0}, "SquatPlayerHoldTransAddOffset", "", obj);
mSquatPlayerHoldRotAddOffset.init({0.0, 0.0, 0.0}, "SquatPlayerHoldRotAddOffset", "", obj);
mNPCHoldTransOffset.init({0.0, 0.0, 0.0}, "NPCHoldTransOffset", "", obj);
mNPCHoldRotOffset.init({0.0, 0.0, 0.0}, "NPCHoldRotOffset", "", obj);
mNPCEquipTransOffset.init({0.0, 0.0, 0.0}, "NPCEquipTransOffset", "", obj);
mNPCEquipRotOffset.init({0.0, 0.0, 0.0}, "NPCEquipRotOffset", "", obj);
mEnemyEquipTransOffset.init({0.0, 0.0, 0.0}, "EnemyEquipTransOffset", "", obj);
mEnemyEquipRotOffset.init({0.0, 0.0, 0.0}, "EnemyEquipRotOffset", "", obj);
mStandEquipTransOffset.init({0.0, 0.0, 0.0}, "StandEquipTransOffset", "", obj);
mStandEquipRotOffset.init({0.0, 0.0, 0.0}, "StandEquipRotOffset", "", obj);
mRideBreakRatio.init(1.0, "RideBreakRatio", "", obj);
mMirrorLevel.init(0, "MirrorLevel", "", obj);
mWeaponSubType.init("", "WeaponSubType", "", obj);
mSurfingFriction.init(1.0, "SurfingFriction", "", obj);
}
} // namespace ksys::res