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botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h
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2024-08-28 07:41:29 -05:00

33 lines
1.1 KiB
C++

#pragma once
#include <utility/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectArmorEffect : public GParamListObject {
public:
GParamListObjectArmorEffect();
const char* getName() const override { return "ArmorEffect"; }
agl::utl::Parameter<sead::SafeString> mEffectType;
agl::utl::Parameter<s32> mEffectLevel;
agl::utl::Parameter<bool> mAncientPowUp;
agl::utl::Parameter<bool> mEnableClimbWaterfall;
agl::utl::Parameter<bool> mEnableSpinAttack;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectArmorEffect, 0xe0);
inline GParamListObjectArmorEffect::GParamListObjectArmorEffect() {
auto* const obj = &mObj;
mEffectType.init("None", "EffectType", "", obj);
mEffectLevel.init(0, "EffectLevel", "", obj);
mAncientPowUp.init(false, "AncientPowUp", "", obj);
mEnableClimbWaterfall.init(false, "EnableClimbWaterfall", "", obj);
mEnableSpinAttack.init(false, "EnableSpinAttack", "", obj);
}
} // namespace ksys::res