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https://github.com/zeldaret/botw
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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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#include <utility/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectArmorEffect : public GParamListObject {
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public:
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GParamListObjectArmorEffect();
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const char* getName() const override { return "ArmorEffect"; }
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agl::utl::Parameter<sead::SafeString> mEffectType;
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agl::utl::Parameter<s32> mEffectLevel;
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agl::utl::Parameter<bool> mAncientPowUp;
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agl::utl::Parameter<bool> mEnableClimbWaterfall;
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agl::utl::Parameter<bool> mEnableSpinAttack;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectArmorEffect, 0xe0);
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inline GParamListObjectArmorEffect::GParamListObjectArmorEffect() {
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auto* const obj = &mObj;
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mEffectType.init("None", "EffectType", "", obj);
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mEffectLevel.init(0, "EffectLevel", "", obj);
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mAncientPowUp.init(false, "AncientPowUp", "", obj);
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mEnableClimbWaterfall.init(false, "EnableClimbWaterfall", "", obj);
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mEnableSpinAttack.init(false, "EnableSpinAttack", "", obj);
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}
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} // namespace ksys::res
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