Files
botw/src/Game/AI/Action/actionAnmDrivenMoveAttack.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
868 B
C++

#include "Game/AI/Action/actionAnmDrivenMoveAttack.h"
namespace uking::action {
AnmDrivenMoveAttack::AnmDrivenMoveAttack(const InitArg& arg) : MoveByAnimeDriven(arg) {}
AnmDrivenMoveAttack::~AnmDrivenMoveAttack() = default;
bool AnmDrivenMoveAttack::init_(sead::Heap* heap) {
return MoveByAnimeDriven::init_(heap);
}
void AnmDrivenMoveAttack::enter_(ksys::act::ai::InlineParamPack* params) {
MoveByAnimeDriven::enter_(params);
}
void AnmDrivenMoveAttack::leave_() {
MoveByAnimeDriven::leave_();
}
void AnmDrivenMoveAttack::loadParams_() {
MoveByAnimeDriven::loadParams_();
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mJustAvoidDist_s, "JustAvoidDist");
getStaticParam(&mIsForceGuardBreak_s, "IsForceGuardBreak");
}
void AnmDrivenMoveAttack::calc_() {
MoveByAnimeDriven::calc_();
}
} // namespace uking::action