Files
botw/src/Game/AI/Action/actionBackSwim.h
T
2020-12-28 01:26:51 +01:00

43 lines
1.1 KiB
C++

#pragma once
#include "Game/AI/Action/actionWaterFloatBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BackSwim : public WaterFloatBase {
SEAD_RTTI_OVERRIDE(BackSwim, WaterFloatBase)
public:
explicit BackSwim(const InitArg& arg);
~BackSwim() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x60
const int* mTime_s{};
// static_param at offset 0x68
const int* mWeaponIdx_s{};
// static_param at offset 0x70
const float* mSpeed_s{};
// static_param at offset 0x78
const float* mRotSpd_s{};
// static_param at offset 0x80
const float* mRotAddRatio_s{};
// static_param at offset 0x88
const float* mFinishDist_s{};
// static_param at offset 0x90
const float* mDecelRatio_s{};
// dynamic_param at offset 0x98
sead::Vector3f* mTargetPos_d{};
// static_param at offset 0xa0
const bool* mIsCheckCliff_s{};
};
} // namespace uking::action