mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include "Game/AI/Action/actionWaterFloatBase.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class BackSwim : public WaterFloatBase {
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SEAD_RTTI_OVERRIDE(BackSwim, WaterFloatBase)
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public:
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explicit BackSwim(const InitArg& arg);
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~BackSwim() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x60
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const int* mTime_s{};
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// static_param at offset 0x68
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const int* mWeaponIdx_s{};
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// static_param at offset 0x70
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const float* mSpeed_s{};
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// static_param at offset 0x78
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const float* mRotSpd_s{};
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// static_param at offset 0x80
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const float* mRotAddRatio_s{};
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// static_param at offset 0x88
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const float* mFinishDist_s{};
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// static_param at offset 0x90
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const float* mDecelRatio_s{};
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// dynamic_param at offset 0x98
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sead::Vector3f* mTargetPos_d{};
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// static_param at offset 0xa0
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const bool* mIsCheckCliff_s{};
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};
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} // namespace uking::action
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