mirror of
https://github.com/zeldaret/botw
synced 2026-07-12 06:48:15 -04:00
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#include "Game/AI/Action/actionBalloonBase.h"
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namespace uking::action {
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BalloonBase::BalloonBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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BalloonBase::~BalloonBase() = default;
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bool BalloonBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void BalloonBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void BalloonBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void BalloonBase::loadParams_() {
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getStaticParam(&mUpLimitSpeed_s, "UpLimitSpeed");
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getStaticParam(&mMaxAccel_s, "MaxAccel");
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getStaticParam(&mMassScale_s, "MassScale");
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getStaticParam(&mHeightLimit_s, "HeightLimit");
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getStaticParam(&mBreakTimer_s, "BreakTimer");
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getStaticParam(&mWindAccScale_s, "WindAccScale");
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getStaticParam(&mWindSpdScale_s, "WindSpdScale");
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getStaticParam(&mStayAccScale_s, "StayAccScale");
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getStaticParam(&mReturnStrengthFactor_s, "ReturnStrengthFactor");
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getStaticParam(&mRemainsHeightLimit_s, "RemainsHeightLimit");
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getStaticParam(&mIsChaseInitHeight_s, "IsChaseInitHeight");
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getStaticParam(&mReturnToOriginalPos_s, "ReturnToOriginalPos");
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getAITreeVariable(&mBalloonHungActorBaseProcID_a, "BalloonHungActorBaseProcID");
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getAITreeVariable(&mIsFlyingBalloon_a, "IsFlyingBalloon");
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}
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void BalloonBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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