Files
botw/src/Game/AI/Action/actionBalloonBase.cpp
T
2020-12-28 01:26:51 +01:00

43 lines
1.4 KiB
C++

#include "Game/AI/Action/actionBalloonBase.h"
namespace uking::action {
BalloonBase::BalloonBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BalloonBase::~BalloonBase() = default;
bool BalloonBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BalloonBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BalloonBase::leave_() {
ksys::act::ai::Action::leave_();
}
void BalloonBase::loadParams_() {
getStaticParam(&mUpLimitSpeed_s, "UpLimitSpeed");
getStaticParam(&mMaxAccel_s, "MaxAccel");
getStaticParam(&mMassScale_s, "MassScale");
getStaticParam(&mHeightLimit_s, "HeightLimit");
getStaticParam(&mBreakTimer_s, "BreakTimer");
getStaticParam(&mWindAccScale_s, "WindAccScale");
getStaticParam(&mWindSpdScale_s, "WindSpdScale");
getStaticParam(&mStayAccScale_s, "StayAccScale");
getStaticParam(&mReturnStrengthFactor_s, "ReturnStrengthFactor");
getStaticParam(&mRemainsHeightLimit_s, "RemainsHeightLimit");
getStaticParam(&mIsChaseInitHeight_s, "IsChaseInitHeight");
getStaticParam(&mReturnToOriginalPos_s, "ReturnToOriginalPos");
getAITreeVariable(&mBalloonHungActorBaseProcID_a, "BalloonHungActorBaseProcID");
getAITreeVariable(&mIsFlyingBalloon_a, "IsFlyingBalloon");
}
void BalloonBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action