Files
botw/src/Game/AI/Action/actionDgnObj_DLC_DungeonRotate.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
929 B
C++

#include "Game/AI/Action/actionDgnObj_DLC_DungeonRotate.h"
namespace uking::action {
DgnObj_DLC_DungeonRotate::DgnObj_DLC_DungeonRotate(const InitArg& arg) : DungeonRotateBase(arg) {}
DgnObj_DLC_DungeonRotate::~DgnObj_DLC_DungeonRotate() = default;
bool DgnObj_DLC_DungeonRotate::init_(sead::Heap* heap) {
return DungeonRotateBase::init_(heap);
}
void DgnObj_DLC_DungeonRotate::enter_(ksys::act::ai::InlineParamPack* params) {
DungeonRotateBase::enter_(params);
}
void DgnObj_DLC_DungeonRotate::leave_() {
DungeonRotateBase::leave_();
}
void DgnObj_DLC_DungeonRotate::loadParams_() {
DungeonRotateBase::loadParams_();
getMapUnitParam(&mGearRatio_m, "GearRatio");
getMapUnitParam(&mIsClockWiseRotation_m, "IsClockWiseRotation");
getAITreeVariable(&mRotationOffset_a, "RotationOffset");
}
void DgnObj_DLC_DungeonRotate::calc_() {
DungeonRotateBase::calc_();
}
} // namespace uking::action