Files
botw/src/Game/AI/Action/actionDungeonMove.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
966 B
C++

#include "Game/AI/Action/actionDungeonMove.h"
namespace uking::action {
DungeonMove::DungeonMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
DungeonMove::~DungeonMove() = default;
bool DungeonMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DungeonMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void DungeonMove::leave_() {
ksys::act::ai::Action::leave_();
}
void DungeonMove::loadParams_() {
getStaticParam(&mAccel_s, "Accel");
getDynamicParam(&mDynMoveDis_d, "DynMoveDis");
getMapUnitParam(&mInitDgnPriority_m, "InitDgnPriority");
getMapUnitParam(&mCameraPattern_m, "CameraPattern");
getMapUnitParam(&mMoveSpeed_m, "MoveSpeed");
getMapUnitParam(&mCameraPower_m, "CameraPower");
getMapUnitParam(&mCameraRange_m, "CameraRange");
}
void DungeonMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action