Files
botw/src/Game/AI/Action/actionEquipDisplayGet.h
T
2020-12-28 01:26:51 +01:00

28 lines
689 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EquipDisplayGet : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EquipDisplayGet, ksys::act::ai::Action)
public:
explicit EquipDisplayGet(const InitArg& arg);
~EquipDisplayGet() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x20
const int* mEquipStandSlot_m{};
// aitree_variable at offset 0x28
void* mEquipDisplayChild_a{};
};
} // namespace uking::action