Files
botw/src/Game/AI/Action/actionEventVariableFade.h
T
2020-12-28 01:26:51 +01:00

32 lines
794 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventVariableFade : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventVariableFade, ksys::act::ai::Action)
public:
explicit EventVariableFade(const InitArg& arg);
~EventVariableFade() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
int* mClipIndex_d{};
// dynamic_param at offset 0x28
int* mColor_d{};
// dynamic_param at offset 0x30
float* mDuration_d{};
// dynamic_param at offset 0x38
float* mFadeTime_d{};
};
} // namespace uking::action