Files
botw/src/Game/AI/Action/actionFadeInOutWithOptions.cpp
T
2020-12-28 01:26:51 +01:00

37 lines
1.1 KiB
C++

#include "Game/AI/Action/actionFadeInOutWithOptions.h"
namespace uking::action {
FadeInOutWithOptions::FadeInOutWithOptions(const InitArg& arg) : ksys::act::ai::Action(arg) {}
FadeInOutWithOptions::~FadeInOutWithOptions() = default;
bool FadeInOutWithOptions::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FadeInOutWithOptions::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FadeInOutWithOptions::leave_() {
ksys::act::ai::Action::leave_();
}
void FadeInOutWithOptions::loadParams_() {
getStaticParam(&mFadeType_s, "FadeType");
getStaticParam(&mFadeStartFrame_s, "FadeStartFrame");
getStaticParam(&mFadeFinishFrame_s, "FadeFinishFrame");
getStaticParam(&mToggleAttention_s, "ToggleAttention");
getStaticParam(&mToggleAwareness_s, "ToggleAwareness");
getStaticParam(&mToggleEffects_s, "ToggleEffects");
getStaticParam(&mToggleCollision_s, "ToggleCollision");
getStaticParam(&mToggleHorseOptions_s, "ToggleHorseOptions");
}
void FadeInOutWithOptions::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action