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https://github.com/zeldaret/botw
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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#include "Game/AI/Action/actionFadeInOutWithOptions.h"
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namespace uking::action {
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FadeInOutWithOptions::FadeInOutWithOptions(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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FadeInOutWithOptions::~FadeInOutWithOptions() = default;
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bool FadeInOutWithOptions::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void FadeInOutWithOptions::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void FadeInOutWithOptions::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void FadeInOutWithOptions::loadParams_() {
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getStaticParam(&mFadeType_s, "FadeType");
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getStaticParam(&mFadeStartFrame_s, "FadeStartFrame");
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getStaticParam(&mFadeFinishFrame_s, "FadeFinishFrame");
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getStaticParam(&mToggleAttention_s, "ToggleAttention");
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getStaticParam(&mToggleAwareness_s, "ToggleAwareness");
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getStaticParam(&mToggleEffects_s, "ToggleEffects");
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getStaticParam(&mToggleCollision_s, "ToggleCollision");
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getStaticParam(&mToggleHorseOptions_s, "ToggleHorseOptions");
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}
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void FadeInOutWithOptions::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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