Files
botw/src/Game/AI/Action/actionForkASHoldLegTurn.h
T
2020-12-28 01:26:51 +01:00

38 lines
1.0 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkASHoldLegTurn : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ForkASHoldLegTurn, ksys::act::ai::Action)
public:
explicit ForkASHoldLegTurn(const InitArg& arg);
~ForkASHoldLegTurn() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mRotSpeed_s{};
// static_param at offset 0x28
const float* mStopSpeedRatio_s{};
// static_param at offset 0x30
const float* mStopRotSpeedRatio_s{};
// static_param at offset 0x38
const float* mTargetPosNoUpdateArea_s{};
// static_param at offset 0x40
const bool* mIsFixBoneWithGround_s{};
// static_param at offset 0x48
sead::SafeString mRotBaseBoneName_s{};
// dynamic_param at offset 0x58
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action