Files
botw/src/Game/AI/Action/actionForkAlwaysForceGetUp.h
T
2020-12-28 01:26:51 +01:00

34 lines
911 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkAlwaysForceGetUp : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ForkAlwaysForceGetUp, ksys::act::ai::Action)
public:
explicit ForkAlwaysForceGetUp(const InitArg& arg);
~ForkAlwaysForceGetUp() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// aitree_variable at offset 0x20
void* mCRBOffsetUnit_a{};
// static_param at offset 0x28
const float* mRotRatio_s{};
// static_param at offset 0x30
const float* mRotSpdMin_s{};
// static_param at offset 0x38
const float* mRotSpdMax_s{};
// static_param at offset 0x40
const bool* mIsUseCRBOffsetUnit_s{};
};
} // namespace uking::action