Files
botw/src/Game/AI/Action/actionForkEndByDistance.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
833 B
C++

#include "Game/AI/Action/actionForkEndByDistance.h"
namespace uking::action {
ForkEndByDistance::ForkEndByDistance(const InitArg& arg) : Fork(arg) {}
ForkEndByDistance::~ForkEndByDistance() = default;
bool ForkEndByDistance::init_(sead::Heap* heap) {
return Fork::init_(heap);
}
void ForkEndByDistance::enter_(ksys::act::ai::InlineParamPack* params) {
Fork::enter_(params);
}
void ForkEndByDistance::leave_() {
Fork::leave_();
}
void ForkEndByDistance::loadParams_() {
Fork::loadParams_();
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mEndMode_s, "EndMode");
getStaticParam(&mEndDist_s, "EndDist");
getStaticParam(&mIsOnlyXZ_s, "IsOnlyXZ");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void ForkEndByDistance::calc_() {
Fork::calc_();
}
} // namespace uking::action