Files
botw/src/Game/AI/Action/actionGanonTurnOnWall.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
947 B
C++

#include "Game/AI/Action/actionGanonTurnOnWall.h"
namespace uking::action {
GanonTurnOnWall::GanonTurnOnWall(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GanonTurnOnWall::~GanonTurnOnWall() = default;
bool GanonTurnOnWall::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GanonTurnOnWall::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void GanonTurnOnWall::leave_() {
ksys::act::ai::Action::leave_();
}
void GanonTurnOnWall::loadParams_() {
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
getStaticParam(&mIsChangeable_s, "IsChangeable");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void GanonTurnOnWall::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action