Files
botw/src/Game/AI/Action/actionGetUpLinear.h
T
2020-12-28 01:26:51 +01:00

27 lines
629 B
C++

#pragma once
#include "Game/AI/Action/actionGetUpBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GetUpLinear : public GetUpBase {
SEAD_RTTI_OVERRIDE(GetUpLinear, GetUpBase)
public:
explicit GetUpLinear(const InitArg& arg);
~GetUpLinear() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x148
const sead::Vector3f* mRotCenterPos_s{};
};
} // namespace uking::action