Files
botw/src/Game/AI/Action/actionGiantOneHandActionWithLegTurn.h
T
2020-12-28 01:26:51 +01:00

41 lines
1.2 KiB
C++

#pragma once
#include "Game/AI/Action/actionGiantAttackWithAS.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GiantOneHandActionWithLegTurn : public GiantAttackWithAS {
SEAD_RTTI_OVERRIDE(GiantOneHandActionWithLegTurn, GiantAttackWithAS)
public:
explicit GiantOneHandActionWithLegTurn(const InitArg& arg);
~GiantOneHandActionWithLegTurn() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x138
const float* mTraceLRAngleMax_s{};
// static_param at offset 0x140
const float* mTraceLRAngleMin_s{};
// static_param at offset 0x148
const float* mTraceDistFar_s{};
// static_param at offset 0x150
const float* mTraceDistNear_s{};
// static_param at offset 0x158
sead::SafeString mShoulderBoneName_s{};
// static_param at offset 0x168
const sead::Vector3f* mRotOffsetMin_s{};
// static_param at offset 0x170
const sead::Vector3f* mRotOffsetMax_s{};
// static_param at offset 0x178
const sead::Vector3f* mBaseTargetPos_s{};
};
} // namespace uking::action