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https://github.com/zeldaret/botw
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31 lines
785 B
C++
31 lines
785 B
C++
#include "Game/AI/Action/actionMoveByAnimeDrivenDynAS.h"
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namespace uking::action {
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MoveByAnimeDrivenDynAS::MoveByAnimeDrivenDynAS(const InitArg& arg) : MoveByAnimeDriven(arg) {}
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MoveByAnimeDrivenDynAS::~MoveByAnimeDrivenDynAS() = default;
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bool MoveByAnimeDrivenDynAS::init_(sead::Heap* heap) {
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return MoveByAnimeDriven::init_(heap);
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}
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void MoveByAnimeDrivenDynAS::enter_(ksys::act::ai::InlineParamPack* params) {
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MoveByAnimeDriven::enter_(params);
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}
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void MoveByAnimeDrivenDynAS::leave_() {
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MoveByAnimeDriven::leave_();
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}
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void MoveByAnimeDrivenDynAS::loadParams_() {
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MoveByAnimeDriven::loadParams_();
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getDynamicParam(&mDynASKeyName_d, "DynASKeyName");
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}
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void MoveByAnimeDrivenDynAS::calc_() {
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MoveByAnimeDriven::calc_();
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}
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} // namespace uking::action
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