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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
33 lines
901 B
C++
33 lines
901 B
C++
#include "Game/AI/Action/actionPriestBossClonesSpawn.h"
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namespace uking::action {
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PriestBossClonesSpawn::PriestBossClonesSpawn(const InitArg& arg)
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: PriestBossClonesSpawnForDemo(arg) {}
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PriestBossClonesSpawn::~PriestBossClonesSpawn() = default;
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bool PriestBossClonesSpawn::init_(sead::Heap* heap) {
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return PriestBossClonesSpawnForDemo::init_(heap);
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}
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void PriestBossClonesSpawn::enter_(ksys::act::ai::InlineParamPack* params) {
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PriestBossClonesSpawnForDemo::enter_(params);
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}
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void PriestBossClonesSpawn::leave_() {
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PriestBossClonesSpawnForDemo::leave_();
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}
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void PriestBossClonesSpawn::loadParams_() {
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PriestBossClonesSpawnForDemo::loadParams_();
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getStaticParam(&mASNameForAITree_s, "ASNameForAITree");
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getDynamicParam(&mDelayFrame_d, "DelayFrame");
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}
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void PriestBossClonesSpawn::calc_() {
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PriestBossClonesSpawnForDemo::calc_();
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}
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} // namespace uking::action
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