Files
botw/src/Game/AI/Action/actionPriestBossClonesSpawn.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
901 B
C++

#include "Game/AI/Action/actionPriestBossClonesSpawn.h"
namespace uking::action {
PriestBossClonesSpawn::PriestBossClonesSpawn(const InitArg& arg)
: PriestBossClonesSpawnForDemo(arg) {}
PriestBossClonesSpawn::~PriestBossClonesSpawn() = default;
bool PriestBossClonesSpawn::init_(sead::Heap* heap) {
return PriestBossClonesSpawnForDemo::init_(heap);
}
void PriestBossClonesSpawn::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBossClonesSpawnForDemo::enter_(params);
}
void PriestBossClonesSpawn::leave_() {
PriestBossClonesSpawnForDemo::leave_();
}
void PriestBossClonesSpawn::loadParams_() {
PriestBossClonesSpawnForDemo::loadParams_();
getStaticParam(&mASNameForAITree_s, "ASNameForAITree");
getDynamicParam(&mDelayFrame_d, "DelayFrame");
}
void PriestBossClonesSpawn::calc_() {
PriestBossClonesSpawnForDemo::calc_();
}
} // namespace uking::action