Files
botw/src/Game/AI/Action/actionRotatedWait.h
T
2020-12-28 01:26:51 +01:00

28 lines
664 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class RotatedWait : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(RotatedWait, ksys::act::ai::Action)
public:
explicit RotatedWait(const InitArg& arg);
~RotatedWait() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// map_unit_param at offset 0x20
const int* mRotAxis_m{};
// map_unit_param at offset 0x28
const float* mTiltAngle_m{};
};
} // namespace uking::action