mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#pragma once
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#include "Game/AI/Action/actionNavMeshMoveWithAS.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class SandwormNavMove : public NavMeshMoveWithAS {
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SEAD_RTTI_OVERRIDE(SandwormNavMove, NavMeshMoveWithAS)
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public:
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explicit SandwormNavMove(const InitArg& arg);
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~SandwormNavMove() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0xc0
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const float* mTargetSandOffset_s{};
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// static_param at offset 0xc8
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const float* mSandOffsetSpeed_s{};
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// static_param at offset 0xd0
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const float* mVibrateStopCheck_s{};
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// static_param at offset 0xd8
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const float* mVibrateCheckFrame_s{};
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// static_param at offset 0xe0
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const float* mVibrateMemoryStep_s{};
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// aitree_variable at offset 0xe8
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void* mRefPosVibrateChecker_a{};
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};
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} // namespace uking::action
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