Files
botw/src/Game/AI/Action/actionSandwormNavMove.h
T
2020-12-28 01:26:51 +01:00

37 lines
1.0 KiB
C++

#pragma once
#include "Game/AI/Action/actionNavMeshMoveWithAS.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SandwormNavMove : public NavMeshMoveWithAS {
SEAD_RTTI_OVERRIDE(SandwormNavMove, NavMeshMoveWithAS)
public:
explicit SandwormNavMove(const InitArg& arg);
~SandwormNavMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xc0
const float* mTargetSandOffset_s{};
// static_param at offset 0xc8
const float* mSandOffsetSpeed_s{};
// static_param at offset 0xd0
const float* mVibrateStopCheck_s{};
// static_param at offset 0xd8
const float* mVibrateCheckFrame_s{};
// static_param at offset 0xe0
const float* mVibrateMemoryStep_s{};
// aitree_variable at offset 0xe8
void* mRefPosVibrateChecker_a{};
};
} // namespace uking::action