Files
botw/src/Game/AI/Action/actionSideWalkBase.h
T
2020-12-28 01:26:51 +01:00

27 lines
615 B
C++

#pragma once
#include "Game/AI/Action/actionMoveBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SideWalkBase : public MoveBase {
SEAD_RTTI_OVERRIDE(SideWalkBase, MoveBase)
public:
explicit SideWalkBase(const InitArg& arg);
~SideWalkBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xe0
const bool* mLeftMove_s{};
};
} // namespace uking::action