mirror of
https://github.com/zeldaret/botw
synced 2026-08-07 10:15:35 -04:00
31 lines
835 B
C++
31 lines
835 B
C++
#pragma once
|
|
|
|
#include "Game/AI/Action/actionGetUpLinear.h"
|
|
#include "KingSystem/ActorSystem/actAiAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
class SiteBossGetUpLinear : public GetUpLinear {
|
|
SEAD_RTTI_OVERRIDE(SiteBossGetUpLinear, GetUpLinear)
|
|
public:
|
|
explicit SiteBossGetUpLinear(const InitArg& arg);
|
|
~SiteBossGetUpLinear() override;
|
|
|
|
bool init_(sead::Heap* heap) override;
|
|
void enter_(ksys::act::ai::InlineParamPack* params) override;
|
|
void leave_() override;
|
|
void loadParams_() override;
|
|
|
|
protected:
|
|
void calc_() override;
|
|
|
|
// static_param at offset 0x160
|
|
const bool* mIsRestoreRigidBody_s{};
|
|
// static_param at offset 0x168
|
|
const sead::Vector3f* mForceRecoverOffset_s{};
|
|
// static_param at offset 0x170
|
|
const sead::Vector3f* mForceRecoverDist_s{};
|
|
};
|
|
|
|
} // namespace uking::action
|