Files
botw/src/Game/AI/Action/actionSiteBossLswordFirstCreateFBall.h
T
2020-12-28 01:26:51 +01:00

40 lines
1.1 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SiteBossLswordFirstCreateFBall : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SiteBossLswordFirstCreateFBall, ksys::act::ai::Action)
public:
explicit SiteBossLswordFirstCreateFBall(const InitArg& arg);
~SiteBossLswordFirstCreateFBall() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mAtMinDamage_s{};
// static_param at offset 0x28
const int* mAttackPower_s{};
// static_param at offset 0x30
const int* mCreateNum_s{};
// static_param at offset 0x38
const int* mAddAttackPower_s{};
// static_param at offset 0x40
const float* mFireBallScale_s{};
// static_param at offset 0x48
sead::SafeString mThrowActorName_s{};
// static_param at offset 0x58
sead::SafeString mASName_s{};
// static_param at offset 0x68
const sead::Vector3f* mBindPosOffset_s{};
};
} // namespace uking::action