mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class SiteBossShootIceSplinter : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(SiteBossShootIceSplinter, ksys::act::ai::Action)
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public:
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explicit SiteBossShootIceSplinter(const InitArg& arg);
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~SiteBossShootIceSplinter() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const int* mThrowIdxOffset_s{};
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// static_param at offset 0x28
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const float* mInitVelocity_s{};
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// static_param at offset 0x30
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sead::SafeString mThrowASName_s{};
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// static_param at offset 0x40
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sead::SafeString mBindNodeName_s{};
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// dynamic_param at offset 0x50
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sead::Vector3f* mTargetPos_d{};
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// dynamic_param at offset 0x58
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ksys::act::BaseProcLink* mTargetActor_d{};
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};
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} // namespace uking::action
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