Files
botw/src/Game/AI/Action/actionSiteBossShootIceSplinter.h
T
2020-12-28 01:26:51 +01:00

36 lines
1.0 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SiteBossShootIceSplinter : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SiteBossShootIceSplinter, ksys::act::ai::Action)
public:
explicit SiteBossShootIceSplinter(const InitArg& arg);
~SiteBossShootIceSplinter() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mThrowIdxOffset_s{};
// static_param at offset 0x28
const float* mInitVelocity_s{};
// static_param at offset 0x30
sead::SafeString mThrowASName_s{};
// static_param at offset 0x40
sead::SafeString mBindNodeName_s{};
// dynamic_param at offset 0x50
sead::Vector3f* mTargetPos_d{};
// dynamic_param at offset 0x58
ksys::act::BaseProcLink* mTargetActor_d{};
};
} // namespace uking::action