Files
botw/src/Game/AI/Action/actionSwimMove.h
T
2020-12-28 01:26:51 +01:00

27 lines
614 B
C++

#pragma once
#include "Game/AI/Action/actionSwimMoveBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SwimMove : public SwimMoveBase {
SEAD_RTTI_OVERRIDE(SwimMove, SwimMoveBase)
public:
explicit SwimMove(const InitArg& arg);
~SwimMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xe8
sead::SafeString mASName_s{};
};
} // namespace uking::action