Files
botw/src/Game/AI/Action/actionSwimMoveBase.cpp
T
2020-12-28 01:26:51 +01:00

37 lines
945 B
C++

#include "Game/AI/Action/actionSwimMoveBase.h"
namespace uking::action {
SwimMoveBase::SwimMoveBase(const InitArg& arg) : WaterFloatBase(arg) {}
SwimMoveBase::~SwimMoveBase() = default;
bool SwimMoveBase::init_(sead::Heap* heap) {
return WaterFloatBase::init_(heap);
}
void SwimMoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatBase::enter_(params);
}
void SwimMoveBase::leave_() {
WaterFloatBase::leave_();
}
void SwimMoveBase::loadParams_() {
WaterFloatBase::loadParams_();
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mFinRadius_s, "FinRadius");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void SwimMoveBase::calc_() {
WaterFloatBase::calc_();
}
} // namespace uking::action