Files
botw/src/Game/AI/Action/actionTeleportBase.h
T
2020-12-28 01:26:51 +01:00

36 lines
951 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class TeleportBase : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(TeleportBase, ksys::act::ai::Action)
public:
explicit TeleportBase(const InitArg& arg);
~TeleportBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mWaitTime_s{};
// static_param at offset 0x28
const int* mTimeRand_s{};
// static_param at offset 0x30
const bool* mIsUseChangePos_s{};
// static_param at offset 0x38
const bool* mIsLifeGageKeep_s{};
// static_param at offset 0x40
sead::SafeString mEffectName_s{};
// dynamic_param at offset 0x50
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action