Files
botw/src/Game/AI/Action/actionWindmill_Wing.h
T
2020-12-28 01:26:51 +01:00

38 lines
1.0 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class Windmill_Wing : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(Windmill_Wing, ksys::act::ai::Action)
public:
explicit Windmill_Wing(const InitArg& arg);
~Windmill_Wing() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mStartFrameRange_s{};
// static_param at offset 0x28
const float* mASPlaySpeedMin_s{};
// static_param at offset 0x30
const float* mASPlaySpeedMax_s{};
// static_param at offset 0x38
const float* mASPlaySpeedMinWindPower_s{};
// static_param at offset 0x40
const float* mASPlaySpeedMaxWindPower_s{};
// static_param at offset 0x48
const float* mTurnRate_s{};
// static_param at offset 0x50
const bool* mIsTurnToWindDir_s{};
};
} // namespace uking::action