Files
botw/src/KingSystem/Physics/System/physCollisionInfo.cpp
T

23 lines
635 B
C++

#include "KingSystem/Physics/System/physCollisionInfo.h"
#include "KingSystem/Physics/System/physSystem.h"
namespace ksys::phys {
CollisionInfo* CollisionInfo::make(sead::Heap* heap, const sead::SafeString& name) {
return System::instance()->allocCollisionInfo(heap, name);
}
void CollisionInfo::free(CollisionInfo* info) {
System::instance()->freeCollisionInfo(info);
}
CollisionInfo::CollisionInfo(const sead::SafeString& name) : sead::INamable(name) {
mCollidingBodies.initOffset(CollidingBodies::getListNodeOffset());
}
CollisionInfo::~CollisionInfo() {
mCollidingBodies.clear();
}
} // namespace ksys::phys