mirror of
https://github.com/zeldaret/botw
synced 2026-08-08 02:30:27 -04:00
26 lines
786 B
C++
26 lines
786 B
C++
#pragma once
|
|
|
|
#include <container/seadOffsetList.h>
|
|
#include "KingSystem/Physics/System/physCollisionInfo.h"
|
|
#include "KingSystem/Physics/physDefines.h"
|
|
|
|
namespace ksys::phys {
|
|
|
|
/// Tracks colliding bodies that belong to a specific contact layer.
|
|
class ContactLayerCollisionInfo : public CollisionInfoBase {
|
|
public:
|
|
explicit ContactLayerCollisionInfo(ContactLayer layer);
|
|
~ContactLayerCollisionInfo() override;
|
|
|
|
ContactLayer getLayer() const { return mLayer; }
|
|
|
|
sead::OffsetList<CollidingBodies>& getCollidingBodies() { return mCollidingBodies; }
|
|
const sead::OffsetList<CollidingBodies>& getCollidingBodies() const { return mCollidingBodies; }
|
|
|
|
private:
|
|
ContactLayer mLayer;
|
|
sead::OffsetList<CollidingBodies> mCollidingBodies;
|
|
};
|
|
|
|
} // namespace ksys::phys
|