Files
botw/src/KingSystem/Resource/resSystem.h
T
2020-11-08 22:26:54 +01:00

27 lines
787 B
C++

#pragma once
#include <prim/seadSafeString.h>
namespace ksys::res {
class EntryFactoryBase;
void registerEntryFactory(EntryFactoryBase* factory, const sead::SafeString& name);
void unregisterEntryFactory(EntryFactoryBase* factory);
// In release builds, the only thing this function does is return 1.
// TODO: figure out what this is used for. Stubbed log function?
bool stubbedLogFunction();
// In release builds, the only thing this function does is return 0.
// TODO: figure out what this is used for. Stubbed log function?
bool returnFalse();
// In release builds, the only thing this function does is return 0.
// TODO: figure out what this is used for. Stubbed log function?
bool returnFalse2(const sead::SafeString&);
s32 getDefaultAlignment();
} // namespace ksys::res