Files
botw/src/KingSystem/ActorSystem/actBaseProcCreateTaskSelector.cpp
T
Léo Lam 98f0c80f1d The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family.
getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:39 +02:00

46 lines
1.3 KiB
C++

#include "KingSystem/ActorSystem/actBaseProcCreateTaskSelector.h"
#include <limits>
#include "KingSystem/ActorSystem/actBaseProcCreateTask.h"
#include "KingSystem/Map/mapObject.h"
namespace ksys::act {
SEAD_SINGLETON_DISPOSER_IMPL(BaseProcCreateTaskSelector)
Task* BaseProcCreateTaskSelector::selectTask(const TaskSelectionContext& context) {
Task* min_task = nullptr;
Task* lane1_task = nullptr;
auto min = std::numeric_limits<float>::max();
for (auto& it : context) {
auto* task = sead::DynamicCast<BaseProcCreateTask>(&it);
if (!task)
return &it;
if (task->getLaneId() == u8(BaseProcCreateTask::LaneId::_2))
return &it;
if (task->mMapObject && task->mMapObject->getFlags0().isOff(map::Object::Flag0::_4))
return &it;
if (task->mDistanceToLoadSphere >= 0.0 && min > task->mDistanceToLoadSphere)
min_task = &it;
if (task->mDistanceToLoadSphere >= 0.0 && min > task->mDistanceToLoadSphere)
min = task->mDistanceToLoadSphere;
if (task->getLaneId() == u8(BaseProcCreateTask::LaneId::_1))
lane1_task = &it;
}
if (min_task)
return min_task;
if (lane1_task)
return lane1_task;
return std::addressof(*context.begin());
}
} // namespace ksys::act