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botw/lib/NintendoSDK/include/nn/atk/SoundArchivePlayer.h
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37 lines
1.0 KiB
C++

/**
* @file SoundArchivePlayer.h
* @brief Basic sound player from a sound archive.
*/
#pragma once
#include <nn/atk/detail/AdvancedWaveSoundRuntime.h>
#include <nn/atk/detail/SequenceSoundRuntime.h>
#include <nn/atk/detail/SoundArchiveManager.h>
#include <nn/atk/detail/StreamSoundRuntime.h>
#include <nn/atk/detail/WaveSoundRuntime.h>
namespace nn {
namespace atk {
class SoundArchivePlayer {
public:
SoundArchivePlayer();
virtual ~SoundArchivePlayer();
bool IsAvailable() const;
void Finalize();
void StopAllSound(s32, bool);
void DisposeInstances();
nn::atk::detail::SoundArchiveManager mArchiveManager; // _8
nn::atk::detail::SequenceSoundRuntime mSeqSoundRuntime; // _50
nn::atk::detail::WaveSoundRuntime mWaveSoundRuntime; // _130
nn::atk::detail::AdvancedWaveSoundRuntime mAdvancedWaveSound; // _1B0
nn::atk::detail::StreamSoundRuntime mStreamSoundRuntime; // _1E0
u64 _290;
u32 _298;
u8 _29C[0x2E8 - 0x29C];
};
}; // namespace atk
}; // namespace nn