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botw/lib/agl/include/agl/aglGPUMemBlock.hpp
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Léo Lam 18c60323a9 Switch to subrepos
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2022-03-21 21:31:42 +01:00

50 lines
1.3 KiB
C++

#pragma once
#include <container/seadPtrArray.h>
#include <heap/seadDisposer.h>
#include <hostio/seadHostIONode.h>
#include <math/seadMathCalcCommon.h>
#include <prim/seadTypedBitFlag.h>
#include <thread/seadCriticalSection.h>
#include "aglGPUCommon.hpp"
namespace agl {
namespace detail {
class MemoryPool;
class MemoryPoolHeap;
} // namespace detail
class GPUMemBlockBase {
public:
explicit GPUMemBlockBase(sead::Heap* p_heap);
virtual ~GPUMemBlockBase();
void clear();
void freeBuffer();
void free();
void allocBuffer_(u64, sead::Heap*, s32, MemoryAttribute);
bool tryAllocBuffer_(u64, sead::Heap*, s32, MemoryAttribute);
void setBuffer_(u64, void*, void*, MemoryAttribute);
void setVirtual_(u64, sead::Heap*, MemoryAttribute, GPUMemVoidAddr, s32);
void addList(GPUMemBlockBase*);
void setMemoryPool(void*, u64, detail::MemoryPool*);
void setMemoryPoolHeap(void*, u64, detail::MemoryPoolHeap*);
u64 getByteOffset() const;
u64 getMemoryPoolType() const;
// TODO: the rest of the methods...
private:
void* mMemoryBuffer;
u64 mMemoryBufferSize;
detail::MemoryPool* mpMemoryPool;
detail::MemoryPoolHeap* mMemoryPoolHeap;
uint8_t mFlags;
GPUMemBlockBase* mpTail;
};
static_assert(sizeof(GPUMemBlockBase) == 0x38);
} // namespace agl