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botw/lib/sead/include/controller/seadControllerMgr.h
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2022-03-21 21:31:42 +01:00

46 lines
1.3 KiB
C++

#pragma once
#include "container/seadOffsetList.h"
#include "container/seadPtrArray.h"
#include "controller/seadController.h"
#include "framework/seadCalculateTask.h"
#include "framework/seadTaskMgr.h"
#include "heap/seadDisposer.h"
namespace sead
{
class Controller;
class NinJoyNpadDevice;
class ControllerMgr : public CalculateTask
{
SEAD_TASK_SINGLETON(ControllerMgr)
public:
explicit ControllerMgr(const TaskConstructArg& arg);
ControllerMgr();
void calc() override;
void finalize();
void finalizeDefault();
int findControllerPort(const Controller* controller);
NinJoyNpadDevice* getControlDevice(ControllerDefine::DeviceId device_id);
// unknown return type
void* getControllerAddon(int, ControllerDefine::AddonId addon_id);
// unknown return type
void* getControllerAddonByOrder(int, ControllerDefine::AddonId addon_id, int);
Controller* getControllerByOrder(ControllerDefine::ControllerId controller_id, int);
// unknown return type, probably inherited from TaskBase
void* getFramework();
void initialize(int, Heap* heap);
void initializeDefault(Heap* heap);
void prepare() override;
Controller* getController(int port) { return mArray[port]; }
private:
OffsetList<NinJoyNpadDevice> mList;
PtrArray<Controller> mArray;
};
} // namespace sead